using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApplication_Test3
{
public class FBClient_Simple : MessengerClient
{
private string _userUid;
private bool _isLoggedIn;
public FBClient_Simple()
{
_isLoggedIn = false;
_userUid = string.Empty;
}
///
/// Authenticates with Facebook Messenger using a username and password.
///
public async Task DoLogin(string email, string password)
{
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
{
throw new ArgumentException("Email and password cannot be null or empty.");
}
// Simulate the internal HTTP/API client authentication routine
await Task.Delay(100);
// Mock successful login state tracking
_userUid = Guid.NewGuid().ToString(); // Internal user ID returned on success
_isLoggedIn = true;
return _isLoggedIn;
}
///
/// Retrieves a list of active threads/conversations for the authenticated user.
///
public async Task> FetchThreadList()
{
CheckAuthentication();
await Task.Delay(100);
return new List
{
new ThreadItem { uid = "thread_12345", Name = "General Chat" },
new ThreadItem { uid = "thread_67890", Name = "Project Team" }
};
}
///
/// Fetches the latest messages from a specific conversation thread.
///
public async Task> FetchThreadMessages(string threadId, int limit)
{
CheckAuthentication();
await Task.Delay(100);
var messages = new List();
for (int i = 0; i < limit; i++)
{
messages.Add(new MessageItem
{
MessageId = $"msg_{i}",
Text = $"Sample message payload {i}",
Timestamp = DateTime.UtcNow
});
}
return messages;
}
///
/// Sends a text message to a specific thread or user ID.
///
public async Task SendMessage(string text, string thread_id)
{
CheckAuthentication();
if (string.IsNullOrEmpty(text))
{
throw new ArgumentNullException(nameof(text));
}
await Task.Delay(100);
// Returns a generated unique message unique identifier (msg_uid)
return $"msg_sent_{Guid.NewGuid().ToString().Substring(0, 8)}";
}
///
/// Gets the current logged-in user's unique identifier.
///
public string GetUserUid()
{
CheckAuthentication();
return _userUid;
}
private void CheckAuthentication()
{
if (!_isLoggedIn)
{
throw new InvalidOperationException("Client must be successfully authenticated via DoLogin before calling API endpoints.");
}
}
}
#region Supporting Entities
public abstract class MessengerClient
{
// Core abstract implementation layer defined by FBChatSharp
}
public class ThreadItem
{
public string uid { get; set; }
public string Name { get; set; }
}
public class MessageItem
{
public string MessageId { get; set; }
public string Text { get; set; }
public DateTime Timestamp { get; set; }
}
#endregion
}