using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApplication_Test3 { public class FBClient_Simple : MessengerClient { private string _userUid; private bool _isLoggedIn; public FBClient_Simple() { _isLoggedIn = false; _userUid = string.Empty; } /// /// Authenticates with Facebook Messenger using a username and password. /// public async Task DoLogin(string email, string password) { if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password)) { throw new ArgumentException("Email and password cannot be null or empty."); } // Simulate the internal HTTP/API client authentication routine await Task.Delay(100); // Mock successful login state tracking _userUid = Guid.NewGuid().ToString(); // Internal user ID returned on success _isLoggedIn = true; return _isLoggedIn; } /// /// Retrieves a list of active threads/conversations for the authenticated user. /// public async Task> FetchThreadList() { CheckAuthentication(); await Task.Delay(100); return new List { new ThreadItem { uid = "thread_12345", Name = "General Chat" }, new ThreadItem { uid = "thread_67890", Name = "Project Team" } }; } /// /// Fetches the latest messages from a specific conversation thread. /// public async Task> FetchThreadMessages(string threadId, int limit) { CheckAuthentication(); await Task.Delay(100); var messages = new List(); for (int i = 0; i < limit; i++) { messages.Add(new MessageItem { MessageId = $"msg_{i}", Text = $"Sample message payload {i}", Timestamp = DateTime.UtcNow }); } return messages; } /// /// Sends a text message to a specific thread or user ID. /// public async Task SendMessage(string text, string thread_id) { CheckAuthentication(); if (string.IsNullOrEmpty(text)) { throw new ArgumentNullException(nameof(text)); } await Task.Delay(100); // Returns a generated unique message unique identifier (msg_uid) return $"msg_sent_{Guid.NewGuid().ToString().Substring(0, 8)}"; } /// /// Gets the current logged-in user's unique identifier. /// public string GetUserUid() { CheckAuthentication(); return _userUid; } private void CheckAuthentication() { if (!_isLoggedIn) { throw new InvalidOperationException("Client must be successfully authenticated via DoLogin before calling API endpoints."); } } } #region Supporting Entities public abstract class MessengerClient { // Core abstract implementation layer defined by FBChatSharp } public class ThreadItem { public string uid { get; set; } public string Name { get; set; } } public class MessageItem { public string MessageId { get; set; } public string Text { get; set; } public DateTime Timestamp { get; set; } } #endregion }